About my eyes
I am so sorry that I've been gone for so long. Don't worry, I haven't died or fallen off the map, at least not yet. ^__^ I've just been really, really busy with work and doctor's appointments and such. I have a new pair of glasses that are working well (I asked the doc to take out the prism and that got rid of the stereoscopic issue. It was SO WEIRD seeing everything in 3D O__O; It made painting very difficult.). I still see some vibration and I have to take breaks every twenty minutes or so but I can still see and I can still paint! However, my eyesight might get worse as it has been over the years. In fact, I'd say it's a fair bet. My vision (uncorrected) is about 20/400. The only reason I'm not technically considered to be one step away from legally blind is because my vision can be corrected with lenses but if I take my glasses off, I am literally almost legally blind. If it does get worse, I've got a referral to the Bascom Palmer Institute (which I'm pretty sure will not take my crappy HMO health insurance). I've already flushed about 3k down the toilet just getting to this point and that's not counting all the work I've missed.
This is Shae. I sculpted him in Zbrush and painted him up in Photoshop. Yes, it's a guy. You can pretend he's a girl if you want. Shouldn't be much of a leap. He is a satyr. I've always envisioned satyrs to be less "goat people" and more of a race/species unto themselves. He would be covered in fur except for his face, palms, and other obvious places (the fur doesn't just stop at some random point, it smoothly gradates). I've considered making him an adoptable but I have no idea how that works and I don't know if there would be much of a market for him. XD It seems like the adoptables that do the best are super-fetishy. Although I guess some people class pretty boys as super-fetishy. XD I don't. I think this is fairly tame. But then again, I'm a friggin weirdo so, heh, maybe not the best judge. ^__^
Shae is an experienced ehtyric (magic user) and his talents include: Perfect vision (he can see in the dark, long distance, infrared, and ultraviolet), long jump (30ft straight up in the air, 75ft straight out), leadhoof (you really don't want to get kicked in the head by him), seduce, fast talk, blend (he can blend in with certain environments so well that he almost becomes invisible) and a few other little tricks.
Enjoy! Once I get the tidal wave of medical, student loan, and mortgage debt/payment/bills coming at me squared away, there will be more paintings to come. I hope to make a full illustration of Shae if possible.
I've used them as references to get ideas to make my exported renders look like paintings instead of sculpts, but so far I've been fairly unsuccessful. I don't have any problems photo manipulating a sculpt to give it colors and a background and nice lighting effects, but making it painterly is beyond me. Even when I paint over them, they still have this overbearing "I'm a 3D model" look. I've played with filters, effects, painting, trying to get the nice sketchy lines and paint flecks, even dropped textures into it. I can't figure it out at all. D: The closest I got to anything was drawing a bunch of lines by hand on a dissolve layer.
Could you spare any tips for me, by chance? Because these are just awesome. Here's my attempt: sta.sh/01e2adv81z5n
Of course, I'm not into copying, I'd like to make the techniques my own, but right now I'm kinda at a loss.
It's really a matter of experimenting and seeing what works for you. It's trickier than it might seem. I still struggle with that very same issue from time to time. When combining 2D and 3D, I paint over my models with a hard, oval-shaped, low opacity brush. Filters can help but they only do so much and overuse can be very bad. A few tricks that might help:
1.) Add lighting with overlay layers. Rim lighting can be especially dramatic.
2.) Add additional colors and color variation, especially in the shadows and highlights.
3.) If you're going for a painterly look, use broader strokes and don't spend too much time noodling on detail.
4.) Better quality renders usually mean a better end result. The more work you do on the 3D side, the less hassle on the 2D side.
5.) Careful application of texturing can help erase that sterile plasticy look renders sometimes get.
6.) Adding highlights and extra shadows by hand can help.
7.) If your renderer doesn't handle subsurface scattering well or you can't render with SSS for whatever reason, try to mimic it by hand.
Hopefully that will help. Really, the only thing you can do is keep playing around until you find out what works for you. That's how I figured it out.
Good luck. Nice work btw.
Anyway, lovely work.
I often find my work in general just doesn't quite hit what it really can, and just kind of falls flat. I think it's that sort of extra thought and extra mile that I'm really missing. I want to try to do something soon that's a bit more fleshed out. Thanks for the crit! really helpful.
Good luck and happy arting.
it is one of my life's goals to one day be able to hire you to help flesh out and design some of the tribes and species in the story that I've been co-writing/world building for the last 20 years.
That may not sound like much to you, but I assure you on a personal level, there is no higher compliment I could think to give to another artist.
I can certainly tell that you obviously love creating species and characters, or you wouldn't have gotten so good at it
You are quite welcome!
And for angelicaly beautyful booty drawn boys, now I have you. So bad I would want them in human form, but mhe, you love furries and I never saw a furry like that, it's to me like the olympic furry to the rest of furries. You just do not make art, you just render gods and then they are art. I do not know how to express it. It's just like it's pianfull to look. It's LIVING!!! and it still is like it's frozen in it's beauty.
And I so love your portrait on your ID you look super cute and it makes me hope to see more about you and more humans, certainly.
But my style is more supernaturally influenced.
His name fooled me, too. I immediately thought of Shae from Game of Thrones. xD
Wow super sorry to hear of your health issues and how they are affecting your life. I've got similar trials I'm trying to overcome, poor health and the bills trying to fix it ruining my future. It's a long haul. I hope things get better for you truly.
That said I absolutely love this character. Would absolutely buy him too as an adoptable and I've never been one to really do that. But this is awesome, love the concept so much and it's beautifully executed.
Do Shae got the booty?
... "a unique"... "an unique"... One looks wrong, the other sounds wrong... I hate when that happens.
I think this is wonderful. I really like it. The colors are great and all the texture work.
I take a zbrush class next semester and I've dabbled in digital sculpt before, and I think paintovers is a great application for it. These are some of my favorites that I've seen. Do you have or plan on making a tutorial? Or have somewhere you learned it from that I can look into? Thanks!