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Book Of Lies by BJPentecost Book Of Lies by BJPentecost
Zbrush, Blender, Photoshop. Most of the heavy lifting was done in Photoshop because I still have not quite figured out how to get really good renders out of Cycles. It's like...... the capability is there. I know it is. I've seen other people do it. But my renders always come out kinda meh.... I'll post the original render if you guys want to see it. It's kinda shmugly though. One of these days I will sit down and go through some lighting and rendering tutorials because that's where 90% of my problem is. Even with GPU rendering and HDRI lighting, it's still hard to get things to look exactly how I envision them. Really wish I had more time for personal projects. XC As it is, it has taken me months just to get these last two out. Oi. Anyway, enjoy.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Me: I’d like to hear people’s interpretations of what’s going on here. 

Satan: Well clearly, this is an altar to the Lord of Gangbangs and there is about to be some gangbangage going on.

Me: Yes. Clearly. Couldn’t possibly be anything else. Wait…. Aren't you the Lord of Gangbangs?

Satan: Guilty as charged. Giggidy. *Eyebrow waggle/pigeon-head thrusting.*

Me: No.

Satan: Aw…. Come on. Why not? Gangbangs are funnnnn!

Me: You are just…… unreal sometimes.

Satan: HOW DARE YOU!? I am too real. Maybe you're not real! Ever think of that?

Me: -___o; *SMACK* There's your proof right there. Your turn, prove you're real.

Satan: *FFFFFFFFART*

Me: AHGCK! ASSHOLE!

Satan: Well, DUH! Where else would it come from? My ear?

Me: -___- WTF is wrong with you?

Satan: Many things. Do you want the itemized list or the interpretive dance adaptation?

Me: Okay I’m leaving now. Bye.

Satan: WAIT! What about my gangbang? T__T

Me: No.

Satan: You're such a pussy.

Me: You're a giant dick.

Satan: If that was the case, I think we'd get a long a lot better.

Me: Can we for once possibly have a conversation that doesn't end up in the gutter?

Satan: No.

Me: Aw.... why not? Intelligent conversation is funnnn!

Satan: Ahaha. I see what you did there.................... No.

Me: See ya later, Satan. Have fun with your monobang.

Satan: >8{ *pout*


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:iconjyces:
Jyces Featured By Owner Jul 11, 2014
Stunning. Enough said!
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:iconbjpentecost:
BJPentecost Featured By Owner Jul 11, 2014  Professional Digital Artist
^__^ Thanks.
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:iconaograi:
AOGRAI Featured By Owner Jul 7, 2014  Hobbyist General Artist
Reminds me of Harry Potters' book. Kool
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:iconkassidikeys:
KassidiKeys Featured By Owner Jul 6, 2014   Digital Artist
Hello :)  I've given this piece a feature over here -> kassidikeys.deviantart.com/jou…
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:iconbjpentecost:
BJPentecost Featured By Owner Jul 6, 2014  Professional Digital Artist
Thanks! :)
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:iconequaltoyou:
EqualToYou Featured By Owner Jun 16, 2014  Student Digital Artist
monobang ftw.
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:iconponyhome:
ponyhome Featured By Owner Jun 15, 2014
Still struggling with Cycles myself.  All the really cool things I've seen seem to depend on a large library of bitmaps for various textures (fortunately the upcoming 7.1 includes normal baking under Cycles—yay!).  The Node Editor is your friend, not just for textures but lighting and post-processing (and yet, I can never seem to find the nodes that I know SHOULD be there.)  One of the best tutorials I've ever seen for rigging is the Humane Rigging series ( www.youtube.com/playlist?list=… ).  It showed me things I had seen Blender do, but didn't know how they had been done.  (Rigify is an add-on which simplifies rigging of bipedal characters.  It is NOT the Blender rigging system, but just a handy tool that makes accessible a little piece of the Blender rigging system for a particularly common subset of meshes).
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:iconbjpentecost:
BJPentecost Featured By Owner Jun 15, 2014  Professional Digital Artist
:) What's so great about normal baking? I have no idea, I've never used it before. the big problem I have is getting the lighting to look perfectly realistic in complex circumstances. It's a lot more complicated than "Ad HDRI environment map." That's a good and BIG first step but...... well, if I showed you the Cycles render for this, you'd probably laugh. XD Maybe I'll post it just for shits and giggles.
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:iconponyhome:
ponyhome Featured By Owner Jun 15, 2014
What's nice about baking is that you can sculpt the texture you want at any resolution, then use that to generate bump, displacement, ambient occlusion and normal maps.  It's only an extra step to switch to the Blender Render to do that, but it's nice to finally have it native (again, I'm struggling with this because I keep having my bitmaps disappear and revert to previous versions unless I save them to the hard drive first).  Getting artistic results from ray-tracing is an art in itself, but little things like ambient occlusion and subsurface scattering can all help.  I wouldn't laugh at the raw render, but I would be curious.  I've seen post-processing nodes take a lot of pictures from "bleah" to "Hmm!"
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:iconbjpentecost:
BJPentecost Featured By Owner Jun 15, 2014  Professional Digital Artist
Ooooooh. I see. I've done that in Zbrush. :3 I love Blender. I htink it is a great program. Unfortunately, we just lost Brecht. O__O I wonder what this means for Blender's future, especially Cycles. I really depend on Cycles GPU rendering. It is an integral part of my workflow, not to mention the fact that Blender is my designated hard-surface modeler.
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